For example, realizing that it’s not so easy to kill the cop (here we must pay tribute to the game, it is quite logical, for the most part, it cuts off the most obvious solutions to the situation), you can examine the apartment and find a faulty switch. Initially, everything resembles Hello Neighbor when you just study the locations and try to figure out what to do with the objects, and then try to build the necessary sequence, having previously explored the environment. The main character is free to move around the apartment, interact with objects and place some of them in his inventory, as well as choose lines in dialogues. However, shrewd players will also pay attention to the pictures that change in the course of the plot and reflect the emotional state of the hero and his attitude to the family and his wife. Literally, when at the beginning of the game you observe the room from the first person view, you see the key to the apartment, which also has a flower symbol. Throughout the game, the protagonist will be haunted by two images: the watch, which is not just an element of the plot and the yardstick of the game session written right in the menu, and the flowers, which keep the terrible truth to the last and are the key to everything. It is worth noting that the game is full of symbolism – for example, after leaving the elevator, we are greeted by a floor that refers to Kubrick, and pictures that will play a role in the plot. Despite the cyclical presentation of the plot, the narrative is quite linear, although it has ramifications that lead to several endings – some of them leave the hero in a loop, others allow him to get out of it one way or another.
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