I guess what it lacked in all-out quality, it made up for in sheer shelf life.Įurope had its fair share of accessories that were exclusive to the territory, and that included wireless controllers. This one was around for quite a while after the Genesis was discontinued and could be found for a pittance. It seemed cheaply made to me, and I would rather have spent my money on a standard Sega controller or perhaps the ASCII pad. I never really found it to be much different than any other run-of-the-mill controller out there. It featured turbo fire and had a pretty lightweight feel to it. The pad was also released for 3DO but fared little better. The radical design scared off many gamers and even when Capcom offered it for free (!), they refused to take it. I found that my hand didn’t get tired as fast when using this pad, although I was never fully at ease using it. Don’t let your eyes fool you, the pad is quite ergonomic. Furthermore, Blaze had the sense to allow both pads to work with a single sensor, something a few other companies left out of their wireless products.Ĭapcom released this funky controller for its Street Fighter 2 titles, and while gamers salivated at the thought of a pad made by the company itself, most were caught off guard and left puzzled by its unique design. Controllers like the Blaze were stops along the way to the great wireless pads of today, like the awesome WaveBird. It may have been a bit bulky, and the battery life was questionable, but it was a step in the right direction. A button set the pad as player one or two, and there was also a one-setting turbo button no slow motion though. Additionally, it had two small sticks, similar to the famous screw-in choking hazard the original Master System pads came with. The set included two pads (requiring 2 AAA batteries each. The first of many wireless pads on this list, the Freedom Fighter advertised “extra low power consumption” which was supposed to extend battery life, though your mileage may vary on just how effective it was. This was one of the Striker’s innovative features, and its 8-foot cord made it even more attractive. I guess that wasn’t a problem here, since the Genesis was marketed at an older crowd. Even better was the return of the mini joystick inserts for the D-pad, something that had initially been included way back with the Sega Master System, but had to be discontinued when it was identified as a choking hazard for children. Aside from the obvious turbo additions, it was also stereo-ready and had an earphone jack! Back in the day, gamers were still getting to know just how cool the Genesis stereo headphone jack could be, and here was a controller that had one. A third party controller, the Striker had some great features for its day. This pad probably interests me more than any other on this list. ASCII made some decent controllers, and this was no exception, especially for fighting games fans that didn’t want to use an arcade stick. It can be had cheaply today, which makes it a great choice. Each turbo button had three settings, which was convenient, and the D pad was pretty good. It was ergonomic and the inclusion of shoulder buttons made fighting games much more natural on the Genesis than with most other pads. If you have any pics of items not featured here, feel free to send them to us and we’ll make sure they’re included!Īn odd pad among Genesis controllers in that its layout looks more like that of an SNES pad, the SG 6 was very highly rated among gamers due to its heavy, thick feel and good turbo buttons. We’ll be adding more to this list as controllers, extensions, adapters, and other do-hickeys are found and documented. Here at Sega-16, we’ve tried to track down as many as possible. Like any other successful console, the Genesis had its fair share of peripherals.
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